Armored White Bear
WATER 4

Armored White Bear

  • ATK:
  • 1800

  • DEF:
  • 1400

  • View:
  • 3082




If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
55± 7/ 100
Power Score
Intrinsic 55
Deck 55

Armored White Bear — Power Evaluation

Final Score: 55 ± 7 · Confidence: Medium

  • Intrinsic: 55 · Deck: 55 · Meta: provisional
  • Primary role: Extender · Secondary: Searcher/Tutor

Why it scores here

The card's value is body-for-body recursion: when it is destroyed by battle, or destroyed by an opponent's effect while in your possession, it Special Summons a Level 4 or lower Beast from Deck or GY, and it is a clean Level 4 non-Tuner Beast body. Its 1800 ATK and 1400 DEF earn nothing. The 76% Skull Servant share and 3-copy slots confirm the card is reliably played but do not raise its power, and the absence of combo and guide data keeps the score near the middle.

Axis scores

Axis Score Evidence
Accessibility 55 Run in all 101 sampled decks at an average of 2.66 copies (78 decks at 3), but no searcher route or starter data exists to show how often it is live (observed deck count, inferred live rate).
Combo & Conversion 45 Card text converts one destruction into one Level 4 or lower Beast revival, a single extra body with help; no recorded boards exist to confirm a larger line (inferred from text, no combo data).
Resource Economy 60 The revival is a +1 body after the card is destroyed, and the Field Spell search adds a conditional +1 card, but the search needs a Synchro Monster on the field (verified from text).
Effect & Interaction 10 The card has no negation, removal, or hand-trap effect in its text, so opponent interaction is effectively none (verified from text).
Material Utility 60 A Level 4 Water Beast non-Tuner is a generic material body, and its body still counts as material when its effects are negated (inferred from text and stats).
Resilience & Flexibility 45 Its revival requires destruction by battle or by an opponent effect while in your possession, so it does not trigger on other destruction and can be blanked by a negation of its effects (verified from text).
Deck-Building Efficiency 85 No garnet, lock, or self-restriction in its text, and 3 copies appear in most sampled decks, so it is a near free-roll slot (observed deck copies, verified from text).

Calculation

Weight profile: 0.7 Extender + 0.3 Searcher/Tutor (secondary). Intrinsic ≈ 55, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 Beast body that revives another Level 4 or lower Beast from Deck or GY after destruction
  • Free-roll deck slot: 3 copies in most sampled decks with no garnet or lock
  • Field Spell search adds a conditional card when a Synchro Monster is on the field

Weaknesses

  • No negation, removal, or hand-trap effect
  • Revival requires destruction by battle or by an opponent effect while in your possession, so the trigger is narrow
  • Field Spell search depends on a Synchro Monster being on the field
  • No combo or guide evidence to show a larger line

Counters / choke points

  • Negating its effects removes the destruction revival trigger (inferred from text)
  • Destruction by means other than battle or an opponent's effect does not trigger the revival (verified from text)

Best use

Level 4 Beast body with destruction-triggered revival. Decks: Skull Servant. Suggested copies: 3.

Evidence & gaps

  • Verified: Effect text: Field Spell search with a Synchro Monster on the field, and a destruction-triggered Beast revival, each once per turn; Level 4 Water Beast, non-Tuner, 1800/1400 stats (stats not scored); Legal in TCG, OCG, and MasterDuel; Appears in 101 sampled decks, 3 copies in 78 decks, average 2.66
  • Observed: Skull Servant is 77 of 101 decks (76.2%); Top partners: King of the Skull Servants and Wightprince at 80.2%, The Lady in Wight at 79.2%; Gameplay type 7 in 94 of 101 decks
  • Inferred: Live rate in opening hand is moderate because no searcher route exists in the evidence; Generic Level 4 Beast material value; Negation of the card's effects removes the destruction revival trigger
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only no banlist token, assumed 3 copies (unlimited) no rulings supplied for the Synchro-on-field condition and the 'in your possession' destruction clause no Synchro Monsters or Field Spell support listed in evidence to check the search route











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